Big close-up (BCU)
Head or part of head.
Used to show emotions and detail. Reserved for passion or conflict.
Mid Shot (MS)
Provides information on the body language and cloths of the character
Wide Shit (WS)
Master
or establishing shot. It is usually used at the beginning of a scene and at the
end. Helps to shot the physical geography of the space up from atmosphere.
Point of View (Pov)
Provides perspectives from a particular character’s point of view. The
director manipulates whose eyes the audience experiences the story from.
Close-up or close shot (CU)
Head and shoulders .Reveal characters personality. Intimate and
powerful. Useful for dramatic or
revealing moments of truth/crisis. Close shots work to increase audience
identification with a character.
Medium-long shot (MLS)
Including the knees. Provides more physical information than the mid
shot, but less close up detail.
Over the shoulder (0/S)
Helps to create dynamic between the character and what they are seeing.
Can also be used to suggest someone is being followed or watched by an unseen
presence
High angle
Camera points down from above eyeline, looking down on someone. Can
indicate low status or vulnerability
Medium close-up
Head and shoulders to top pocket. Useful all-round shot
Long shot (LS)
Full figure. Often used to distance the audience from events or suggests
isolation or loneliness
Two shot, three shot
By framing two or more characters in the same shot, a sense of how they
relate to each other is created. The reverse of this is to keep characters in
separate frames to suggest a lack of common ground or interaction
Low angle
Camera points up from below eyeline. It shows that the person has high
status, someone powerful or intimidating
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