On the next day after we finished shooting we all as a group came to the editing room to start the process. We sorted the shots into three different folders. In one of them we placed all the shots that are going to be probably used, in the second folder we placed all the shoots that we don't really like and consider as rubbish and in the third folder we placed the shots we think were the best for use. We didn't delete any of the shots, in case they would be needed during editing.
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It was so easy to find out the pace we should use for our opening sequence. When we just started to edit the beginning ( Maks and two guards talking up the hill) was quit short and I didn't feel that there is something wrong with it. However later on the whole group realised that we should make the beginning last longer, so audience can clearly see what is going on. The part of the opening sequence when the action began we thought that audience would like to see straight away what is going to be so we decided that it would be better if we just showed the whole action part with fast pace. So basically we edited the beginning of the movie to be slow compared to the action part, which is fast
Our main actor got most of the camera time. We showed him as being victim in our opening sequence. In order to achieve this we added sound of our main actor being hit when guards kicked him, this made audience feel sorry for the main actor as they saw him being hit. We also wanted to show that our main actor doesn't have much power as he is being physically controlled by the guards. This was showed as we could see that during the whole opening sequence (except ending) our main actor was visually lower than other characters. Another example which clearly showed him not having power was the low angle shot looking at Mike who was going to kill him. The opening sequence finished with a close up of Mak's face looking at his saver Dayana and making a thanks gesture with his hand. This was a typical James Bond hero shot.
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When we were just introduced to final cut pro i never thought that i would be able to use it. But once i got involved in using it, day by day it became easier for me. We spent quit a lot time for editing, in order to make it better. We were trying on different shots and if we didn't like it we had to start all over again. We wee carefully going thought the whole process and agreeing together if it works. So as we worked quit hard on it i dint think there is much to change if i had to do it again. I quit liked the process of editing, first we struggled a lot but then it was allright. I think we worked well as a team. I was mainly advising on which shots to use in which order and what music we should use, while other were more focused on working with editing.
If we compare editing the premlin task and editing the opening seuence i can say for sure that the second task was much more fun and was more interesting than the premlin one. First of all in premlin task we didn't have so much shots to edit, so they were limited. The storyboard was boring, whereas making our own storyboard for our opening sequence gave us more stimulus to work on editing and making it look good. We did much more work in editing the opening sequence than the editing the premlin task. Premlin task was easier to edit as we had one dialogue in the whole thing, while in editing the opening sequence it was quit confusing and difficult to edit because there were a lot of ways how we could edit it and order the shots.
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